We're going to be starting a new regular blog post sequence to keep you updated on our status and changes that are going within the project. During times of rapid activity, this should run every week; other times will be every few weeks. This post will be a long one, with developments from the past two weeks.
- Git Repo split: The Git repo split that we've been planning has been finished. We now have two separate repositories -- one for our engine, which is our current development focus, and one for our game, which will come later. This makes it easier on us and on packagers to separate the engine from the game in releases. This also makes it easier for any users of the engine -- they don't have to download, build, and install the entire Humm and Strumm game to develop a game using our engine. We're really excited about our plans, which set us apart from the other FOSS engines. We hope game developers will be, too.
- C++11 requirement: This one has been a major decision for us. C++11 is still very new, and compiler implementation of it is lacking in many areas. However, it gives us amazing new functionality that is hard to get otherwise (specifically, standard <regex>, shared_ptr<T>, and most importantly, multithreaded awareness and standard thread classes).
