In a world where logic is frowned upon, two (sometimes three) heroes rise from the back alley way of a newspaper corporation…

…Saving the world (well, sort of) one hamburger at a time.
Join them as they travel throughout a psychedelic world of music, excitement, fire, junk food, stick figures, coconuts, and disco. You play as two offbeat heroes who are trying to stop the evil Dr. Geoff from taking over the world. But, they don't have to brave it alone…usually. Also play as a fun loving bubble blower at times during their quest.
Humm and Strumm will be a cooperative but independent multiplayer game. Players can either play on the same computer or over a LAN network. Some tasks require both players to complete, but each player is free to explore the world on their own. One catch: if your teammate dies, you both need to restart from the last autosave point.
This game is to be fully three-dimensional, with a breath-taking musical soundtrack. We are aiming to have a scalable game that supports both the newest and the less-new hardware configurations to target the largest base possible. If you run Windows or GNU/Linux, you are probably supported. Music will also be of high quality in the Ogg Vorbis format, either rendered from a score or performed live.
This game is completely open-source, released under the GNU GPL 3.0 and the CC-BY-SA 3.0, which means that you can freely download, edit, and use this game however you want. If you distribute the game at all, in its original or modified form, however, you must, include the corresponding source code/resources with the game. This qualifies Humm and Strumm as both Free Software and Open Source Software. You can read the exact licenses on our wiki, under CCBYSAv3 and GPLv3.
Features
We are currently working on our custom game engine. In the latest release, we currently have the following features implemented:
- A custom Object/Type system.
- A reference counting pointer.
- A log class.
- Several debugging macros.
- A high resolution timer.
- Endian representations and byte order converting methods.
- X11 rendering
- SSE building
- System Detection
See our Release Roadmap wiki page for more information.
The Team
Patrick Niedzielski
Email PatrickNiedzielski@gmail.com
Website freeSoftwareHacker();
Role Engine Developer and Package Manager
Ricardo Tiago
Email rtiago.mendes@gmail.com
Role Engine Developer
