The 0.5 version of the Humm and Strumm game engine will be released this Sunday, September 25th.
As with all version 0.x releases, this is only a game engine release. There will be no playable game until version 1.0. This release is the first of our monthly releases, so there is less in it than in previous releases:
- Date/Time functionality: In the style of the Pokémon Gold and Silver games, which detect the real world time and change accordingly, our engine supports a programmatic interface to detect the current date, time, and timezone information.
- Flexible logging: The engine's logging capabilities have been made much more flexible, allowing for multiple logs, user configurable logging, and modular logging.
- Compiler checks: In addition to GCC, we now detect and explicitly support the new Clang C++ Compiler, about which interest has been rising both in the GNU community and in the *BSD community, due to its speed, modularity, and permissive license. Furthermore, if the compiler supports the new C++11 standard, we make use of some new features (though we still support non-C++11 compilers).
- Bug fixes: We are at the point where we feel the engine is stable enough to be packaged and used (though it doesn't provide many tools to game developers yet).
For more information, see the Downloads Page